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February 7th, 2004, 11:55 AM
You can download it here:
DesertCombat_0.7_Full_Install.exe (http://gamefiles.blueyonder.co.uk/blueyondergames/battlefield1942/modifications/desertcombat/patches/win32/DesertCombat_0.7_Full_Install.exe)
http://www.desertcombat.com/Logo/dc7_1.jpg
DesertCombat Version 0.7 Full Install
** BattleField 1942 Version 1.6 or greater is required
Public Beta Release Notes
** Download at bottom of page, but please read..
DesertCombat is a modification of the retail game Battlefield 1942. All new content related to the Desert Combat modification is developed & copyright by Trauma Studios (http://www.traumastudios.com). ALL RIGHTS RESERVED.
Battlefield 1942 is published by Electronic Arts, Inc. (http://www.ea.com) and developed by DICE (http://www.DICE.se).
Release Notes Version 0.7
The DesertCombat team is pleased to annouce the seventh major public release of DesertCombat. We would like to thank our Beta team and fans for all the feedback.
Public Beta 0.7 features a slew of bug fixes and additions aimed at creating on of the best war game experiances on the PC. In this stage of development each is roughly balanced with some minor advantages to each, making gameplay much more fun and exciting.
0.7 Public Release Weapons and Vehicles
** This is not the complete or final list, this is only what is available for the public Beta and more will follow in the next alpha release.
** 0.7 REQUIRES Battlefield 1942 version 1.6 or greater
US
Land
M1A1 Heavy Tank
M2A3 Light Tank
MLRS Mobile rocket truck
Humvee with a .50 cal machine gun and Supplies
Humvee with a Tow launcher
M163 Vulcan Mobile AntiAircraft
M-109 Mobile Artillery
Stryker Personel Carrier (Smoke grenades, .50Cal, Troop transport)
Air
A-10 Thunderbolt II
F-16
AH-64 Attack Helicopter
UH-60 Blackhawk Transport Helicopter (New Dual Miniguns)
Harrier
AV-8b
AV-8a
AV-8c
AV-8m
F-14
F-15
UH-60q
UH-60l
Littlebird
AH-6 (Miniguns and FFARs)
MH-6 (Transport)
OH-6 (Miniguns only)
Sea
Nimitz Class Aircraft Carrier
RHIB
Hand Weapons
M16A2 Assault Rifle
M203 Grenade Laucher
Mp5 sub machine gun
M9 handgun
SMAW rocket launcher
M249 Machine Gun
M25 Sniper Rifle
C4
Stinger
Smoke Grenades
Car-15
Mk23
SA-7 Anti Air rocket
Misc. weapons
Maverick Missiles
AMRAAM missiles
Hellfire missiles
Hyrda missiles
MK83 large Bombs
SnakeEye Bombs
SCUD Rockets
Stationary
CIWS AntiAircraft
SeaSparrow AntiAircraft
IRAQ
Land
T-72 Heay Tank
Shilka Mobile Antia
BDRM2-Spandrel (amphibious)ircraft
BDRM2 (amphibious)
BM21 Multiple launch rocket truck
M-1974 Amphibious Artillary
BMP-2 Amphibious Personel Carrier
Ural Personel Carrier
Smoke Grenades
Panstyr (Anti Aircaft Truck)
EE-9
Stationary
NVST Machine Gun
SA-3 Sam Site
Air
Mig29
SU-25 Ground Attack Plane
M124d Hind attack Helicopter
Mi8 Transport Helicopter
Mirage
Gazelle Helicopter
SA-342S: (Gazelle Helicopter) Supply depot; weapons and health
SA-342G: Two gun pods (currently fires minigun projectile)
SA-342H: 2 FFAR Pods (14 FFARs total) and 2 AT-2 (same as Hind, 2 mags)
SA-342L: 4 FFAR Pods (28 FFARs total; fires two FFARs at a time, slower rate of fire)
SA-342M: 4 AT-2 missiles (2 mags)
MD-500
MH-500
Hand Weapons
AK-47
Gp30 Grenade Laucnger
Browning Hipo Handgun
RPG7
PKM Heavy Machine gun
Scorpion sub machine gun
Tabuk Sniper Rifle
C4
Mortar
Skorpion sub machinegun
Stinger
PSS
VSS
Maps
DC Battle of Eastings
DC Lost Village
DC Al Khafji Docks
Inshallah Valley - Flatline|44
DC Basrahs Edge
DC Basrahs Nights
DC No Fly Zone
DC DesertShield (Conquest and Singple Player)
DC Weapons Bunkers
DC Medina Ridge
DC Urban Siege
DC Operation Bragg
DC Sea Rigs
Misc
Minigun FX
Avenger FX
Artillery FX
Cloud FX
Armory Objects
M-82 Case
Stinger Case
VSS Crate
MP5 Case
Know issues with the Beta .7
Optimization
Since this mod is a work in progress, some optimizations have been made to the models for performance. You might experience a slight slowdown due to the fact that we havent done a full optimization pass yet.
Balancing
Currently the game feels balanced, but some things may destroy objects faster then they should, the game will continually balance out as the mod progresses. This goes for speed of vehicles, weapon damage and amount of ammo.
Maps
Only maps that display a small DC logo in them have DC vehicles. This is only temporary until new maps are created. Some new DC maps do not support single player yet, coming soon.
If you find any bugs, please send them to [email protected]
DesertCombat_0.7_Full_Install.exe (http://gamefiles.blueyonder.co.uk/blueyondergames/battlefield1942/modifications/desertcombat/patches/win32/DesertCombat_0.7_Full_Install.exe)
http://www.desertcombat.com/Logo/dc7_1.jpg
DesertCombat Version 0.7 Full Install
** BattleField 1942 Version 1.6 or greater is required
Public Beta Release Notes
** Download at bottom of page, but please read..
DesertCombat is a modification of the retail game Battlefield 1942. All new content related to the Desert Combat modification is developed & copyright by Trauma Studios (http://www.traumastudios.com). ALL RIGHTS RESERVED.
Battlefield 1942 is published by Electronic Arts, Inc. (http://www.ea.com) and developed by DICE (http://www.DICE.se).
Release Notes Version 0.7
The DesertCombat team is pleased to annouce the seventh major public release of DesertCombat. We would like to thank our Beta team and fans for all the feedback.
Public Beta 0.7 features a slew of bug fixes and additions aimed at creating on of the best war game experiances on the PC. In this stage of development each is roughly balanced with some minor advantages to each, making gameplay much more fun and exciting.
0.7 Public Release Weapons and Vehicles
** This is not the complete or final list, this is only what is available for the public Beta and more will follow in the next alpha release.
** 0.7 REQUIRES Battlefield 1942 version 1.6 or greater
US
Land
M1A1 Heavy Tank
M2A3 Light Tank
MLRS Mobile rocket truck
Humvee with a .50 cal machine gun and Supplies
Humvee with a Tow launcher
M163 Vulcan Mobile AntiAircraft
M-109 Mobile Artillery
Stryker Personel Carrier (Smoke grenades, .50Cal, Troop transport)
Air
A-10 Thunderbolt II
F-16
AH-64 Attack Helicopter
UH-60 Blackhawk Transport Helicopter (New Dual Miniguns)
Harrier
AV-8b
AV-8a
AV-8c
AV-8m
F-14
F-15
UH-60q
UH-60l
Littlebird
AH-6 (Miniguns and FFARs)
MH-6 (Transport)
OH-6 (Miniguns only)
Sea
Nimitz Class Aircraft Carrier
RHIB
Hand Weapons
M16A2 Assault Rifle
M203 Grenade Laucher
Mp5 sub machine gun
M9 handgun
SMAW rocket launcher
M249 Machine Gun
M25 Sniper Rifle
C4
Stinger
Smoke Grenades
Car-15
Mk23
SA-7 Anti Air rocket
Misc. weapons
Maverick Missiles
AMRAAM missiles
Hellfire missiles
Hyrda missiles
MK83 large Bombs
SnakeEye Bombs
SCUD Rockets
Stationary
CIWS AntiAircraft
SeaSparrow AntiAircraft
IRAQ
Land
T-72 Heay Tank
Shilka Mobile Antia
BDRM2-Spandrel (amphibious)ircraft
BDRM2 (amphibious)
BM21 Multiple launch rocket truck
M-1974 Amphibious Artillary
BMP-2 Amphibious Personel Carrier
Ural Personel Carrier
Smoke Grenades
Panstyr (Anti Aircaft Truck)
EE-9
Stationary
NVST Machine Gun
SA-3 Sam Site
Air
Mig29
SU-25 Ground Attack Plane
M124d Hind attack Helicopter
Mi8 Transport Helicopter
Mirage
Gazelle Helicopter
SA-342S: (Gazelle Helicopter) Supply depot; weapons and health
SA-342G: Two gun pods (currently fires minigun projectile)
SA-342H: 2 FFAR Pods (14 FFARs total) and 2 AT-2 (same as Hind, 2 mags)
SA-342L: 4 FFAR Pods (28 FFARs total; fires two FFARs at a time, slower rate of fire)
SA-342M: 4 AT-2 missiles (2 mags)
MD-500
MH-500
Hand Weapons
AK-47
Gp30 Grenade Laucnger
Browning Hipo Handgun
RPG7
PKM Heavy Machine gun
Scorpion sub machine gun
Tabuk Sniper Rifle
C4
Mortar
Skorpion sub machinegun
Stinger
PSS
VSS
Maps
DC Battle of Eastings
DC Lost Village
DC Al Khafji Docks
Inshallah Valley - Flatline|44
DC Basrahs Edge
DC Basrahs Nights
DC No Fly Zone
DC DesertShield (Conquest and Singple Player)
DC Weapons Bunkers
DC Medina Ridge
DC Urban Siege
DC Operation Bragg
DC Sea Rigs
Misc
Minigun FX
Avenger FX
Artillery FX
Cloud FX
Armory Objects
M-82 Case
Stinger Case
VSS Crate
MP5 Case
Know issues with the Beta .7
Optimization
Since this mod is a work in progress, some optimizations have been made to the models for performance. You might experience a slight slowdown due to the fact that we havent done a full optimization pass yet.
Balancing
Currently the game feels balanced, but some things may destroy objects faster then they should, the game will continually balance out as the mod progresses. This goes for speed of vehicles, weapon damage and amount of ammo.
Maps
Only maps that display a small DC logo in them have DC vehicles. This is only temporary until new maps are created. Some new DC maps do not support single player yet, coming soon.
If you find any bugs, please send them to [email protected]