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LA_MERC_Diesel
September 12th, 2003, 04:17 PM
Per www.desertcombat.com
.4 will be released on moday the 15th
It has a ton of changes so go check it out.
SAM's bring pain :)

LA_MERC_Onji
September 12th, 2003, 06:35 PM
man what an update!

LA_MERC_T4rg3T
September 12th, 2003, 06:51 PM
OMG, the BMP will be more powerful than ever if the driver can now shot the rocket thats on top of it.

LA_MERC_LaTech
September 12th, 2003, 08:34 PM
Holy cow...lots of changes...I LIKE!!!

LA_MERC_Diesel
September 15th, 2003, 07:49 AM
It is here as promised w00t!
the skinny....
DesertCombat Alpha Version 0.4
** BattleField 1942 Version 1.45 is required
Public Alpha Release Notes

The DesertCombat team is pleased to announce the next major public alpha of DesertCombat. Since the alpha tests have been so successful, we were able to get valuable feedback and bug reports to make this mod even better, Thank you so much for the support and feedback.

Public Alpha 0.4 features a slew of bug fixes and additions aimed at creating one of the best war game experiences on the PC. In this stage of development each is roughly balanced with some minor advantages to each, making gameplay much more fun and exciting.

0.4 Public Release Weapons and Vehicles

** This is not the complete or final list, this is only what is available for the public alpha and more will follow in the next alpha release.

* New in DesertCombat .4

Here is a change list of whats new in this version,

Full Battlefield 1942 Version 1.45 Compatibility

New Opposition Technical Pickup truck with .50 cal machine gun
New Opposition Recoiless Rifle mounted on the pickup truck
New Civilian cars
New F-14 with 2 positions, Pilot and Bomber
New Opposition SA-3 Sam Site
New Opposition OSA anti ship Vessel
Revised Tomahawk cruise missle code
New F-15c fighter
New Opposition Mirage Fighter Jet
Revised all firearm code for realistic settings
3 new maps (DC Weapons Bunkers, DC Medina Ridge and DC Basrah)
New M249 Model and viewpoint
New PMK viewpoint
PKM and M249 Tracers
New Sound effects for explosions and bullets
New Cockpit sounds
New UH-60 sound
New M-16/ AK47/ M249/ PKM sounds
New Harrier Sounds
New Dune Buggy Sounds
Updated Spawns on Oil Field and Kafju Docks
Updated Hind and BMP2 to be balanced
Increaed Artillery Power but slowed down turret for accuracy and balance
New A-10 Cockpit
Revised Grenades againt heavy armour for balance
Revised M249/PKM against helis and planes for balance
Revised Stinger to be 2 shots for Helis and A-10/SU-25 (network lag may require 3 shots)

LA_MERC_Diesel
September 15th, 2003, 07:53 AM
This is the info on the new firearm info:

All firearms have been upgraded to a new realistic damage system. Each weapon on oppossing sides are not alike, they closely match thier real world abilities. This means each side has it's advantages and disadvantages, for example

AKM
The AKM, while not the most accurate rifle, fires a more powerful round than the M16. It has a strong but manageable recoil, firing at 650 rpm. This weapon is most effective against infantry, but has an advantage against thin skinned vehicles over the M16.

AKS-74U
The AKS-74U is a significantly shortened and lightened version of the AK-74 assault rifle. It fires a light assault rifle round, fires at 800rpm, has substantial recoil due to its light weight and shortened buffer section. The AKS-74U handles better on the move than the other rifles and is quick to recover its aim, but not as well as a true submachinegun.

PKM
The PKM is a powerful light machinegun and fires the strongest round of all the personal firearms at 600rpm. It is an unwieldy weapon, however, and can not hold its aim without being supported by a bipod. The PKM excels on the defense, and is effective against thin skinned vehicles as well. Best use of this weapon is in the prone position.

M16
The M16 is the most accurate automatic weapon of the game, and is easy to handle. Even with a high fire rate of 850rpm, the M16 has a light recoil and can be fired while standing with relative ease. The round fired is weaker than the AKM, however, and is less effective against vehicles.

MP5
Designed specifically for close quarters fighting, the MP5 is the best performer on the move. It maintains a good level of accuracy while standing and moving, and recoil is negligible. The weapon fires a weak 9mm round, however, which only harms troops and diminishes in damage over distance.

M249
The M249 is an excellent suppressive fire weapon, and is accurate enough to target infantry out to moderate ranges. Firing at 850 RPM and with low recoil, the M249 is able to maintain accurate fire when crouched or prone. It is still a bulky weapon, however, so does not handle well on the move and is slower to recover aim than the assault rifles. The M249 fires a light assault rifle round, so is less effective against vehicles than the PKM.

Sniper Rifles
The sniper rifles fire a powerful round that will kill a man in two hits. They are perfectly accurate when fired in the prone, but handle poorly when standing and especially when moving.

Pistols
The pistols are usually considered a last resort weapon, but there are situations where a pistol would be preferred over the primary weapon. They handle well on the move and are quick to recover from firing, making them a good choice in a running gunfight. Due to their light nature, however, recoil is fairly strong and the bullet does not maintain power over distance

NoXiOuS
September 15th, 2003, 11:12 PM
Can anyone please post this update here?
Every single website i go to, i either have to wait over 2 hours to DL it or i cant DL it at all.
Can someone please help me?

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