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LA_MERC_Onji
January 15th, 2009, 07:33 AM
here are the notes:


General

* Fixed Survivors being able to climb surfaces marked for versus infected only.
* Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
* Players can no longer grab ladders while flying through the air after a Tank punch.
* Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
* Improved loading time.
* Fixed mini-gun physics exploit.
* Fixed propane tanks (and other physics objects) causing players to fall through elevators.
* Fixed rare achievement bug issues.
* Fixed several map exploits.
* Fixed various match making issues.
* Fixed NAT traversal issues.

Versus Changes

* Added HUD elements to show status of other infected players.
* Changed color of infected player name in chat to red.
* Fixed exploit where players could spawn infected bots
* Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
* Normalized special infected melee damage.
* Made the following client commands cheat protected: "Kill" and "explode".
* Fixed exploit where infected players could run away and teleport back to gain health.
* Players can only change teams once per map.
* Players can't change teams while other players are still loading.
* Tank spawns at the same % through the map for both teams in versus mode.
* Made the Tank and Witch spawn directly on the escape route.
* Increased chance of getting the Tank or Witch.
* Fixed team swap issue.

Hunter

* Easier to pounce a Survivor who is meleeing.
* Increased Minimum damage a Hunter pounce does.

Smoker

* Fixed Smoker tongue tolerance.
* Smoker now has to be killed or the tongue destroyed for the tongue to break.
* Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
* Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
* Fixed cases where the ability timer was not using the correct time.
* Fixed case where you could point at a Survivor but not register a tongue hit
* Fixed Smoker tongue not targeting and landing properly through PZ ghosts.
* Smoker tongue does damage every second while dragging paralyzed Survivors.

Tank

* Bashable objects now appear with a red glow.
* Tanks hitting a car with an alarm disables the alarm permanently.
* Tank frustration timer is only reset by hitting Survivors with rocks or fists.
* Reduced autoshotgun damage against Tanks.

Witch

* Witch spawns at the same % through the map for both teams.
* Avoids spawning within a certain % of the tank.
* Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.

LA_MERC_DocSparky
January 15th, 2009, 07:49 AM
Nice set of changes there. It would have been nice for them to throw us a bone a release a new map though. I'm kind of worn out on the same maps and the same friendly fire bullet holes in the back of head.

LA_MERC_Onji
January 15th, 2009, 07:52 AM
i'm kind of glad they got most of the bugs taken care of and we can be playing a fixed game while they can concentrate on new content now.
oh and don't worry, I'll take care of the fresh bullet holes lol

LA_MERC_Wetzny
January 15th, 2009, 09:08 AM
Holes?? Who said Holes?

LA_MERC_YellowDog
January 15th, 2009, 10:44 AM
i'm kind of glad they got most of the bugs taken care of and we can be playing a fixed game while they can concentrate on new content now.
oh and don't worry, I'll take care of the fresh bullet holes lol

Something EA could learn from...

EA Programmer - What about all the bugs in the current version on the game?

EA Boss - Don't worry about it, just work on that new map so we can release sometime in the next 2 years.... After all, were EA, they will keep playing with bugs and all.

waltersw15
January 18th, 2009, 09:04 PM
I was playing a round with some guys the other night, and they mentioned that a new campaign is in the works. However, I don't have anything official to back that up other than word of mouth from strangers.

LA_MERC_YellowDog
January 19th, 2009, 08:17 AM
Hummm Google is your friend...

http://l4dmapdb.wikidot.com/map:raccoon-city-police-department

Maybe this is what they are referring too?

LA_MERC_th33_r00k
January 22nd, 2009, 08:45 AM
Did y'all catch the less damage on the Tank from the auto-shotty? Auto-shotty becomes a little less advantageous to carry. FF incidents with it are high it seems.

LA_MERC_DocSparky
January 22nd, 2009, 08:46 AM
Don't start talking trash about my shotty man :stick.

Friendly fire is really brutal at the expert level. Nothing like a shotty to the back of the head to ruin your afternoon.

LA_MERC_th33_r00k
January 22nd, 2009, 09:14 AM
hahaha

LA_MERC_Wetzny
January 22nd, 2009, 09:15 AM
Better hurry with those new maps... Why can't Obama do SOMETHING about this delay?? Geezus...

LA_MERC_MadMAX
January 31st, 2009, 10:32 AM
So - what is Left4Dead? I've been seeing it mentioned online, and when I was researching my new PC, I saw it was being used by Tom's, Anandtech and Extremetech in their benchmarks...

Are a bunch of y'all playing it? Worth buying?

LA_MERC_Drax
January 31st, 2009, 12:02 PM
its a pretty fun game, i get ticked at it for glitching on me so much, not sure what the problem is, it appears to be a sound issue to me, but im unsure

LA_MERC_YellowDog
January 31st, 2009, 12:50 PM
Well, the people I can think of right off the bat.

Me, Doc, Frag, Drax, Wetzny, Onji, Drifter, and Rook
their are a few other friends of friends, but these guys you would nor recognize.

LA_MERC_Drax
January 31st, 2009, 01:20 PM
I have 3 friends of mine I play with also, i've been wanting to get an 8 man versus match together :)

LA_MERC_th33_r00k
January 31st, 2009, 01:47 PM
We have picked up a few friends along the way. Good, not shoot your partner in the back, players are hard to find.

Frag incapped me 6 times last night. lol. I will return the favor.

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