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View Full Version : Frontlines- Fuel of War..



LA_MERC_Wetzny
October 11th, 2007, 10:42 AM
Then there's this little gem coming out...

http://frontlinesgame.com/


It's the Frontline concept that is so damn appealing to me....this eliminates spawning on the ass end of a map and walking. This ends people going to a point way in the back. It's all grudge match...all the time.

For those who don't know, there's a video that explains the frontline concept here: http://frontlinesgame.com/

Another info heavy site with mad screenshots galore! http://www.frontlineswar.com/

Overview

Information about the game:

* Rough Storyline: In a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization. A global war for oil is being waged between two superpowers, the Western Coalition (US/EU) and the Red Star Alliance (Russia/China), and players will be instrumental in determining how the war is waged -- and won.
* Development for PC, Xbox 360, and Playstation 3 on Unreal 3 Engine
* Windows XP & Windows Vista compatiable.
* Urban Warfare.
* Set in the Near-Future.
* Objective non-linear gameplay - You get to choose your own path to victory.
* Squad based teamplay (Optional).
* Tactical Nuclear Missiles.
* Players will be offered around 60 weapons and vehicles.
* Vehicles ranging from Assault Tanks to experimental RC Drones along with Jets, Helicopters, Off-Road Vehicles.
* Strong focus on Co-Operative and Multiplayer modes.
* Will support Widescreen Monitors.
* Roles define your abilities and strategic role on the front. These abilities unlock during a single match based on your actions and have auto reload timers for use. Your loadout defines your primary and secondary weapons. There are 6 loadouts and 4 roles. You can combine any loadout with any role.
* Ability to call in Air Strikes. All air strikes are player targeted (Air Support Role). Although the airstrikes can be defeated by the countermeasure role.
* Destructible Environment
* Xbox 360 aiming for 32+ Players.
* PC will see 64 Players.
* No support for Live Anywhere at this time.
* 10 planned multiplayer maps each including different objectives.
* Objectives range from capturing points, destroyble objectives, active (use key to capture), stealing, etc.
* Delayed Sounds. Example: You are standing 100 meters away from a bomb being exploded instead of hearing the sound on instant explosion, you'll receive it after certain amount of seconds.
* All weapons are skill based, only the sentry gun is automatic. Example: the Rocket launcher (Javelin) allows you to fast straight fire or lock. If you lock, you can pick a trajectory for angle of attack (Vehicles have weak spots). If you straight fire, it's based on your aiming skills.
* Target sharing, a second person is needed in a vehicle to "mark" the target. Then only the gunner can see it.
* Missile defeat is also player controlled; you have to spot the incoming rocket, aim at it, and shoot it down. It's not that easy, though if you master it, your vehicle will be stronger. That said, you need two people in the vehicle for it to be useful. (Driver \Gunner, Counter measure \ Targeting)
* Will contain a Single Player campaign. - The single player campaign will focus on this powerful storyline as players' execute missions focused on non-linear gameplay, moving their frontline through enemy held territory.
* Single Player contains eight theaters of war.
* Single Player puts you in a division called the Stray Dogs where you work with a tough squad of gritty soldiers fighting through impossible odds. Joining you on the missions is an embedded reporter who tells you the stories back home and helps you through the mission.
* Single-player will have over 10 hours of gameplay; however the game is also designed to be non-linear. This means you can play through in very different ways each time. So in reality, the SP gameplay can be will over 30 hours in replay.
* The Artificial Intelligence for this game can be considered as advanced. For example, if the AI soldiers see you moving around a corner, it will hold its position. If the AI thinks you are about to do something, it'll try to flank you. If they suspect you're in the area, the AI Soldiers will hunt you down, they'll be moving from one place to another around your last known position. If they find you, they can also retreat into defensive positions, cover, and call for help. If there is a slow pace in the game your AI squad could possibly check the status of the mission or tell stories to each other.
* Maps will be a range of mountain side villages, large open badlands, underground facilities, sea ports, etc.
* Maps will range from infantry experiences to large scale land and air battles.
* Inter-vehicle communication.
* Will be using Unreal 3's Anti-Cheat system.
* In-house development of Server Management Tools.
* Server customization includes: Role Upgrade Speed, Weapons available per map, Vehicles available per map, Rank Tech Level (Limit how high you can rank up, per role), Auto-Aim (Console), Third-person Aiming, Rounds, Timelimit, Friendly Fire, Admin Control, Rank carried over in matches, Autobalance, etc.
* There will be a full suite of mod tools included with the game.
* The mod community has full access to create any weather effects. The engine also supports dynamic lights, which are in many of the levels and on vehicles.
* Soundtrack of the game will be released.
* The health system is an auto health re-generation system. After not being shot for a period of time, your health regenerates for extended fire fights. However in the heat of battle, enemies will go down quickly. You won’t feel like you’re unloading to kill someone.
* Nearly all armoured vehicles incorporate a shared targeting system, allowing players to mark targets for other passengers. This makes it really easy for a second position to "watch the back" of the vehicle and relay the threat to his team mate with the simple click of a button.
* Development Stages: Closed Beta (Please do not ask how to get into this stage), Open Beta, Demo, Release.


Choose your posion!

Chi_Townz
October 11th, 2007, 08:08 PM
Looks good, an in-between BF2 and 2142...

LA_MERC_WBHighwind
October 12th, 2007, 01:14 PM
Beta keys released on ign today. I got one so Ill try it out next week.

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