LA_MERC Chatbox

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General help
The MGC Chatbox Evo is really easy to use

You can :
  1. Send chats : you just have to enter the text in the dedicated input field and then to validate it by pushing the return key ou by clicking on the OK button.
  2. Format the chats :
  3. once you un-collapse the chatbox formatting toolbar by clicking on the BBCode button, you have access to different formatting options for your chats. You can format a chat by selecting a part (or the totality) of it and then select one of the buttons/list. You can also add empty formatting tags by selecting nothing and clicking one of the buttons/menu thus allowing you to add the chat text afterwards between these tags.*
  4. Access to the different channels : you can have access to different channels restricted to only some usergroupds or for specifics use of the chatbox. The different channels are accessible from the buttons on the left of the chatbox.*
  5. Edit your chats (or others chats) : the edition of a chat can be done by a simple double-click on it.*
  6. Use specific commands : some commands can be accessible in the chatbox depending on the will of the administrator(s) of your forum. These commands let you execute specific actions of formatting, management, etc... You will herebelow the information on the command which are accessible to you. You must notice that you are not forced to use the command prefixes (/command_name) when you use them in the channel they are attached to (except in the general channel).*
* : Depending on the settings chosen by the administrator(s) of the forum, you might not have access to all these features.
Results 1 to 14 of 14
  1. R7 Client and R10 Server Patch coming wednesday

    Here are the changes:

    Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.



    In the mean time here is the R7 client changelist.



    *
    o MP – New Server browser
    o MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    o MP – Crash fixes relating to ALT+TAB at different times throughout the game
    o MP – Hang fix when trying to connect to a full server multiple times
    o MP – Deletion of soldiers now possible through the account pages in game
    o MP – Removed screen flash during loading
    o MP – Added support for colour blind players
    o MP – Fixed crashes relating to faulty server banners
    o MP – Servers closing during connection no longer cause the client to hang
    o MP – Auto team swap reflects correctly in the scoreboard
    o MP – Fixed scoreboards when switching teams before spawning
    o MP – Rush scoreboards fixed
    o MP – Veteran ranks no longer display as “12”
    o MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    o MP – Logout/Login button correctly reflects the player status
    o MP – Added minimum number of players needed to start a round
    o MP – Isla Inocentes welcome message on the loading screen now fits the text box area
    o MP – Reduced the brightness in Russian vehicles
    o MP – Medic gadgets now display correctly if the defib is not unlocked
    o MP – Server filter options are remembered
    o MP – Punkbuster filter now works as intended
    o MP – Scroll bar no longer overlays the Join Server button in the friends list panel
    o MP – CANCEL server refresh is implemented
    o MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    o MP – The chat no longer displays the incorrect player name when appearing
    o MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    o MP – FoV no longer causes the UAV station to rotate
    o MP – Fix to correctly display the unlock progression at the end of round
    o MP – Chat functionality will no longer freeze after writing a partial message at the end of round
    o MP – One account can no longer connect to the same server multiple times
    o MP – Squad Death Match is correctly named during loading
    o MP – Server browser no longer gets a bad FPS when filtering Conquest
    o MP – Server info banners correctly clear between displays
    o MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
    o MP – Correct camera collision for vehicles' heavy machine gun
    o MP – Game no longer crashes if the player sends a message in the loading screen
    o MP – Trying to join a full server no longer causes the game to hang on Please Wait message
    o MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
    o MP – Kit/gadget loadout saved between sessions
    o SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
    o SP – Fixed a crash after the “Upriver” mission end cinematic
    o SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
    o SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
    o SP – Fixed hang after “Storm Cockpit” objective
    o SP – Changed melee attack raycast to be detailed
    o SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
    o SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
    o SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.



    Here is the R10 Server changelist



    *
    o Punkbuster is required ON for ranked servers
    o Ranked servers cannot be started with a password
    o Autobalance message goes to text-chat instead of in the middle of the screen
    o Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

  2. #2

    Join Date
    May 2006
    Location
    Wichita, KS
    Posts
    2,809
    Thanks!!







  3. Looks like some good fixes in there.
    Do gay people have straightdars? - LaTech's Sister
    Associate yourself with people of good quality, for it is better to be alone than in bad company. -Booker T. Washington

  4. and what off the m-60 nurf

  5. #5

    Join Date
    May 2006
    Location
    Wichita, KS
    Posts
    2,809
    If they Cream-puff the M60, what the hell will Baco use to kill me with??







  6. Dude the client patch is already in place. The new server browser is great. They have more filters and they HOLD. here is a screenshot:




    Here is my favorite part. When you choose your weapons at the beginning of the round THEY HOLD. EVEN IF YOU RESTART THE WHOLE GAME
    that is freaking awesome!

  7. #7

    Join Date
    Feb 2007
    Location
    Baton Rouge
    Posts
    902
    This really needed to be there in the beginning. It seems their launch date was a little too early. Good to see they are still fixing this stuff.

  8. #8

    Join Date
    May 2006
    Location
    Wichita, KS
    Posts
    2,809
    Awesome!! This game keeps getting better and better!! I love the animations, especially the rag-doll effect when a dude goes cartwheeling across the screen.

    I may need an intervention to stay off the game...







  9. As for the balance changes, here is their official statement that just hit:

    As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

    Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
    Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

    Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
    Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
    Decreased the damage of the PKM over long range to balance it with other LMGs.
    Increased the base damage of the Type88 LMG to balance it with other LMGs.

    Slightly reduced the base damage of the M16 and G3 to balance the increased range.
    Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

    Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
    Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
    Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

    Reduced the base damage of the PP2000 to balance the increased range.
    Increased the damage of the 9A91 over long range to balance its lower magazine size.

    Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
    Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
    Increased the damage of the MP412 over long range to balance its low rate of fire.
    Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

    Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
    Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
    Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
    Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
    Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
    Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

    Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
    Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
    Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


    Fixed a bug where the BMD3 would take extra damage to the front armor.
    Reduced the explosive damage from Attack Helicopter cannons.
    Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

    These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

    With <3, Demize99.

  10. #10

    Join Date
    May 2006
    Location
    Wichita, KS
    Posts
    2,809
    Well I guess I shouted with Glee too quickly. The patch has made the game more choppy, laggy and generally sluggish for me and my rig.

    When I spawn on a squad-mate I have to hit ready 2 or 3 times to actually get in. On re-spawn my game lag spikes with a 999 ping or some other stuff and my packet loss is through the roof, players teleport and rubber band everywhere. If I happen to survive this new feature, things start to come back together in about 5 seconds and I can play normally. Considering my average life is 1 minute and 15 seconds, dealing with this new feature will make it impossible for me to play and NOT go on a 12 State Killing spree...

    Oh.. and my knife is FUBAR which makes me sick... OTHER than that it's great.

    *sigh*







  11. #11
    LA_MERC_YellowDog's Avatar
    LA_MERC_YellowDog is offline In the words of ...Sam Raimi..."Give Me Some Sugar Baby!"

    Join Date
    Jul 2002
    Location
    South Carolina
    Posts
    5,899
    Well, maybe once everyone gets updated things will smooth out.


  12. Hey Wetz take a look at this Steam forum post I found. Seem to be fixing the problem for a lot of the people that are having that problem.
    http://forums.steampowered.com/forum....php?t=1234596

  13. #14

    Join Date
    May 2006
    Location
    Wichita, KS
    Posts
    2,809
    Thanks Drifter! Turned off the AVG and placed my BC2 in the exceptions folder seems to have fixed the bug for me at the moment.. Will try it out later for more testing.

    Thanks a bunch. I was going to cry.







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